Games that survive a bad connection
Truth or dare, adapted for the screen
Truth or dare is the obvious choice, and for once the obvious choice is right. It works because it alternates: one round is about talking, the next about doing, and you never quite know which is coming.
At a distance, the dares just need to change shape. Instead of anything that requires touch, think voice, camera and time:
- Say, in a low voice, the first sentence you plan to say when you see each other again.
- Hold the camera close and show the spot on your neck you'd like kissed first.
- Send a voice note to be opened only tomorrow morning, and say nothing about what's in it.
- Describe, in detail, what you'd be wearing if you were on your way over right now.
The truths can go deeper than usual, because there's something about a screen that makes people braver. Which photo do you look at when the call ends? What did you almost say last time and didn't? When did you last catch yourself smiling at your phone in public?
If one of you would rather not answer, there's a gentle forfeit instead, never a punishment. The point is to keep going, not to corner anyone.
Would you rather, said at the same time
The charm of would you rather is the count of three. You both hear the two options, you count down together, and you both say your answer at once. On a call, with a half-second of lag, it becomes oddly thrilling: you see the other face react before you hear the word.
When you agree, enjoy it. When you don't, that's the real conversation. "Why that one?" is a better question than most you'll think of yourself.
Never have I ever, with a bet
Classic never have I ever is a drinking game, and it shows. The couples version adds a bet: before your partner answers, you guess. Have they ever done it? Get it right and you take a point.
It's a surprisingly good game for distance, because it rewards paying attention. Every correct guess is proof that you know someone. Every wrong one is a small surprise, and surprises are exactly what long-distance couples run short of. You'll find it at never have I ever.
The dare you save for the first night back
This one isn't a game so much as a thread that runs through all of them. Each time you play, one dare doesn't get done on the call. It goes on a list instead: the things owed for the first night in the same room.
By the time the visit comes, the list has a weight to it. It turns the countdown into anticipation, which is a far better feeling than simply missing someone.